News

The economics of digital entertainment are being reshaped by independent creators, global social platforms, and the biggest technology companies. Studios and streamers may need to bulk up to compete.
As the gaming world buzzes with the recent unveiling of the Nintendo Switch 2 and anticipated releases of the PlayStation 5 ...
From a pixelated Dark Souls to a Batman Beyond sequel, let's mourn the lost games that could have stolen our hearts (and countless hours) ...
Join us live with Michael Johnson, Sr. Strategist at Resolve, as he walks you through actionable techniques that deliver real ...
Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's ...
“The legal team would use the example of the brand Bandaid and how that is actually a brand name but now the name has been ...
Live streams have rocketed from 126 million U.S. viewers in 2019 to 164 million in 2024 .
"I'd like to go against someone (in practice) for a few days, and then you have the spring game. I think the public would be satisfied with that tremendously. I think it's a tremendous idea." ...
Elroy and the Aliens recently debuted on Steam as a hand-drawn point-and-click adventure that was inspired by classic ...
While superhero franchises flag, ‘A Minecraft Movie’ shows the industry has finally cracked the formula for translating ...
Audiences do show up to original movies, but studios need to be smart about how much they spend on them. Movie theaters and ...
Hollywood has finally cracked the code on making movies based on video games, at least from a box-office perspective. The ...