In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former ...
Gore and dismemberment were removed from Starfield due to technical limitations, says former Bethesda developer.
Dennis Mejillones a former Bethesda senior animator opened up on the challenges of saving the Skyrim Werewolf. As shared by the folks over at GamesRadar. Dennis Mejillones a former senior animator ...
Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and ...
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
Starfield's original plan for gore & dismemberment was scrapped due to technical complexities. Bethesda didn't reduce ...
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
In a new episode of the Kiwi Talkz podcast, former Bethesda artist Dennis Mejillones offered some insight into ideas that were considered during the game’s development but ultimately scrapped.
A former Bethesda artist who worked on Starfield explains why the game didn't have the same graphic violence as similar titles from the studio.