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The biggest change in Atelier Yumia is its sprawling open world. True, Atelier Ryza 3 did extend the map with a certain degree of success, but it gave the impression of larger areas that weren't ...
There were times in Atelier Ryza 3, for example, when I felt that part of the open world areas were kind of just there. One of the pitfalls of many open world games is to throw in large maps just ...
The map itself is massive ... none of them compares to the boost in combat presentation. Much like Atelier Ryza 3, you and your party chain abilities on the fly. However, the only sense of ...
Things really accelerated for Atelier when the Ryza trilogy dropped and sold out ... with an incident that all but wiped a powerful empire from the map. Years later, Yumia has joined a sort ...
Now, here’s a secret that nobody is strong enough to admit: the Atelier Ryza trilogy perfected the ... are spread out across the world map, giving you lots of reasons to explore every corner.
Each region features an extensive, fog-covered map rife with points ... work Gust did on the Ryza trilogy while still feeling unique. Naturally, it wouldn’t be an Atelier game without a robust ...
but even Atelier Ryza 3 didn’t make use of areas this large. However, it didn’t take long for me to realise that there just isn’t that much to actually discover in each area. Sure, opening the map ...
Fast travel makes a return here and it is more helpful than ever. Atelier Ryza 3 introduced more open-zoned areas than linear maps. Atelier Yumia gives you basically open-world regions. You can go to ...
Moving across the map is downright torture, as it involves trying to navigate ... Other than that, the Synthesis system is mostly similar to modern games like Atelier Ryza. Players collect ingredients ...
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