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Java 3D uses conventions resembling OpenGL, but is actually a layer that sits atop low-level graphics APIs such as OpenGL and DirectX. Java 3D, like Java, is platform independent.
OpenGL ES is expected to work in tandem with higher level Java software APIs now in the works, including JSR 184, a Java 3D graphics API in development by the Java Community Process.
“The collaboration between NVIDIA and Hybrid marks the introduction of one of the industry’s first truly integrated, fully optimised Java 3D graphics API solutions offered by a GPU vendor ...
Swerve Client software - A high-performance implementation of the Java Mobile 3D Graphics (M3G) API, making devices compatible with a large catalog of 3D Java games. Jazelle JTEK – Comprises the ...
Delivering high-performance 3D graphics; fast, low-cost deployment; and multitasking Java capability; the software enables a complete gaming experience on ARM processor-based mobile devices. ARM ...
According to Apple, the update “extends the Java platform, providing additional capabilities for running three-dimensional graphics applications and Internet-based 3D applets.” ...
Prior to Hybrid Graphics deal, Nvidia’s mobile graphics chips have been getting a boost from drivers written by other embedded 3D graphics software vendors. For example, Nividia’s W900 GPU, designed ...