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OpenGL ES 3.2 Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP ...
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1.
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported ...
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
On supported x86 Android Devices (Intel® reference designs and Dell Venue* 8 with developer image), VTune Amplifier can be used to analyze Java* workloads, get CPU and GPU metrics, and do power ...
Additionally, OpenGL ES 3.0-compatible hardware is already on its way. When the previous 2.0 spec was announced, it was nearly 2 years later before hardware arrived that could make use of the new ...
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